![]() ![]() It was easy to convert it to a shader that just display an overlay.įor a while now I use these 2 shaders with steem, winuae, hoxs, demul, dolphin, supermodel and some others. Finally I combined this shader with a simple shader called “Hud_Tech” which originally was designed to display a crosshair for aiming. Now I was able to set the exact position and size, wherever I want to have it on the screen. Set the scaling to don’t care and it will use the shader to scale all the way up to your game’s resolution. The HLSL pipeline fallback may be removed in the future as spirv-to-dxil improves. You can try putting one of the deinterlacing shaders from the ‘misc’ directory in as a first pass with the interlacing-disabled crt shader as a second pass. This brings shader compatibility beyond what the RetroArch Direct3D 12 driver provides. In this easy Retroarch tutorial, well be talking about Shaders. I then took a closer look into the crt.fx-shader and were able to add some new parameters: zoom_x, zoom_y, offset_x and offset_y For maximum compatibility with shaders, a shader compile pipeline based on spirv-to-dxil is used, with the SPIRV-Cross HLSL pipeline used as a fallback. I instantly found a nice little tweak to use the “overscan”-parameter to be used as zoom-in as wells as zoom-out by just changing the accepted limits for the value. Finally I took a closer look into the stock shader “CRT.fx” which is delivered with reshade. But, I want to hear from you guys if theres a better combination out there that makes these games look better. This is what I assumed to be the best at recreating the GBA screen look. Hello, Im trying to paint a Ui Panels with rounded corners instead of sharp ones. ![]() you can open the shader file(s) (note: not the slangp preset) and find the pragma parameter line that corresponds to the option you want to change and at the end of the line, youll see 4 numbers. If that doesnt work, post a log of it failing and I can take a look. place them somewhere that RetroArch can reach (e.g., your internal storages RetroArch directory) and then go to quick menu > shaders > load, navigate to the desired preset. Post setup guides, questions and news here. Those shaders are included by default with retroarch. For submissions, please try to keep the size as small as possible (e.g., try running images through pngcrush, etc.) and include any credits in the cfg file. bordersize 0.00 (this setting is for rounded corners, 0 no corners) On my i3-2100T (2.5GHz dual core with HT) + GTX 750Ti machine I have to set the hard gpu sync frames to 1 to get 60fps. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. overlay-borders - A place for collecting decorative/cosmetic overlays for use with RetroArch. For months I had the exact same problem like you. Right now, Im running Retroarch with mGBA core. A few additions: bloomunderestimatelevels should be 0.80 (according to the dev) bloomexcess might be a bit high, maybe 0.50. ![]()
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